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I like all of these inclusions, but not all is well.Ĭlick on the image above to watch a MySims Agents DS trailer And in contrast to the Wii game, which ignores Sim behavior, a trademark of the series, a reward system teeters and totters on how you treat or mistreat certain characters. There are nearly a dozen mini-games ranging from mazes to kite surfing. MySims Agents has a lot going for it in that the city, which spans several screens in any direction, is populated by unique locales to adventure to and people to see and question. While neither scheme is exceptional, both are certainly passable, particularly with a little practice. Meanwhile, the digital nature of the D-Pad controls doesn't allow for precise, intuitive diagonal movement. The character doesn't always follow your inputs reliably and you will inevitably find yourself sliding the stylus to the edges of the screen to run in the respective directions, at which point you might accidentally tap the on-screen menu icons. The stylus controls are sometimes unresponsive. But the more you play, the more Agents' many shortcomings and design mishaps take center stage.ĮA has admirably included two control schemes - you can use the stylus to drag your character around or you can default to the D-Pad and digital movement - depending on your preference. The play mechanics are certainly varied and the exploration and interrogation elements are deeper than I initially anticipated, both pluses.
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After your create our Sim via a simple creator interface with limited options, you'll explore the expansive town, decorate it when applicable, interact with its inhabitants for clues, and take part in a series of mini-games, some of which can be unlocked for multiple gamers. This is just the beginning of your assignments, which escalate as you play. You play as an undercover operative and town newcomer who must, among other things, thwart a crafty thief who has promised to steal a historical treasure. The game peppers the MySims experience around the secret agent theme. Unfortunately, the DS build of MySims Agents, not a port but its own original undertaking, is a far more tedious, unbalanced affair that is just as likely to frustrate as it is entertain. Good news - if, that is, you own the Wii version. Agents, though, is my favorite, with its well-designed linear setup, spy themes and gadgets and wide variety of unique environments to explore, some of them with fun platforming challenges. Ginormous publisher Electronic Arts has already released several MySims titles for both Wii and DS, including party and racing spin-offs.